class ElementalTypes { static fire = 'Fire' static water = 'Water' static earth = 'Earth' static lightning = 'Lightning' static chaos = 'Chaos' static collection = [ElementalTypes.fire, ElementalTypes.water, ElementalTypes.earth, ElementalTypes.lightning, ElementalTypes.chaos] static getRandomType() { let random = Math.round(Math.random() * (ElementalTypes.collection.length-1)) return ElementalTypes.collection[random] } } console.log(ElementalTypes.name+' loaded...')