class EnemieTypes { static littleTreeSpirit = new EnemieBlueprint(ElementalTypes.earth, 'Enemie_littleTreeSpirit',.5,[[[3,true]]], new RangedCasterFollowBehaviour(100, 0.3, 20)) static mediumTreeSpirit = new EnemieBlueprint(ElementalTypes.earth, 'Enemie_mediumTreeSpirit',2,[[[3,true],[5,true]]], new RangedCasterFollowBehaviour(70, 0.2, 45)) static bossTreeSpirit = new EnemieBlueprint(ElementalTypes.earth, 'Enemie_bossTreeSpirit',10, [[[3,true],[5,true]], [[3,true],[0, true]], [[3,true],[19,true]]], new RangedCasterFollowBehaviour(250, 0.05, 200),true) static littleDevil = new EnemieBlueprint(ElementalTypes.chaos, 'Enemie_littleDevil',.5,[[[3,true]]], new RangedCasterFollowBehaviour(100, 0.3, 20)) static mediumDevil = new EnemieBlueprint(ElementalTypes.chaos, 'Enemie_mediumDevil',2,[[[3,true],[5,true]]], new RangedCasterFollowBehaviour(70, 0.2, 45)) static bossDevil = new EnemieBlueprint(ElementalTypes.chaos, 'Enemie_bossDevil',10, [[[3,true],[5,true]], [[3,true],[0, true]], [[3,true],[6,true],[0,true]]], new RangedCasterFollowBehaviour(250, 0.05, 200),true) static littleWaterWale = new EnemieBlueprint(ElementalTypes.water, 'Enemie_littleWaterWale',.5,[[[3,true]]], new RangedCasterFollowBehaviour(100, 0.3, 20)) static mediumWaterWale = new EnemieBlueprint(ElementalTypes.water, 'Enemie_mediumWaterWale',2,[[[3,true],[5,true]]], new RangedCasterFollowBehaviour(70, 0.2, 45)) static bossWaterWale = new EnemieBlueprint(ElementalTypes.water, 'Enemie_bossWaterWale',10, [[[3,true],[5,true]], [[3,true],[1, true]], [[3,true],[21,true]]], new RangedCasterFollowBehaviour(250, 0.05, 200),true) static littleFireSpirit = new EnemieBlueprint(ElementalTypes.fire, 'Enemie_littleFireSpirit',.5,[[[3,true]]], new RangedCasterFollowBehaviour(100, 0.3, 20)) static mediumFireSpirit = new EnemieBlueprint(ElementalTypes.fire, 'Enemie_mediumFireSpirit',2,[[[3,true],[5,true]]], new RangedCasterFollowBehaviour(70, 0.2, 45)) static bossFireSpirit = new EnemieBlueprint(ElementalTypes.fire, 'Enemie_bossFireSpirit',10, [[[3,true],[5,true]], [[3,true],[1, true]], [[3,true],[23,true],[0,true]]], new RangedCasterFollowBehaviour(250, 0.05, 200),true) static littleLightSpirit = new EnemieBlueprint(ElementalTypes.lighting, 'Enemie_littleLightSpirit',.5,[[[3,true]]], new RangedCasterFollowBehaviour(100, 0.3, 20)) static mediumLightSpirit = new EnemieBlueprint(ElementalTypes.lightning, 'Enemie_mediumLightSpirit',2,[[[3,true],[5,true]]], new RangedCasterFollowBehaviour(70, 0.2, 45)) static bossLightSpirit = new EnemieBlueprint(ElementalTypes.lightning, 'Enemie_bossLightSpirit',10,[[[3,true],[5,true]], [[3,true],[1, true]], [[3,true],[24,true],[0,true]]], new RangedCasterFollowBehaviour(250, 0.05, 200),true) } console.log(EnemieTypes.name+' loaded...')