class ExecutionTypes { static onTrigger = 'onTrigger' static beforeCast = 'beforeCast' static onCast = 'onCast' static afterCast = 'afterCast' static beforeHit = 'beforeHit' static onHit = 'onHit' static afterHit = 'afterHit' static onHitComplete = 'onHitComplete' static onCastRequest = 'onCastRequest' static onDestroy = 'onDestroy' static onTurningPhysical = 'onTurningPhysical' } console.log(ExecutionTypes.name+' loaded...')