class SpellTriggerTypes { static onCrit = 'onCrit' static onCast = 'onCast' static onDamageTaken = 'onDamagTaken' static onDeath = 'onDeath' static onHit = 'onHit' static onKill = 'onKill' static mine = 'mine' static trap = 'trap' } console.log(SpellTriggerTypes.name+' loaded...')