class EnemieEntity extends Entity { constructor(x, y, life, src, level, isBoss = false) { super(x, y, 'enemie_mob', life, src) this.level = level this.xp = (isBoss?level*10:level) this.isBoss = isBoss this.dropChance = this.isBoss?1:0.1 } onDeath(source) { if(Math.random() < this.dropChance) this.scene.addGameObject(new SpellCoreItem(this.pos.x, this.pos.y)) source.caster.eventManager.call( { type: ExecutionTypes.onTrigger, triggerType: SpellTriggerTypes.onKill, xp: this.xp, targetPos: this.centerPos, caster: source.caster }) super.onDeath(source) } createRisingText(text, color) { let pos = this.pos.copy().add(this.lifeProgress.offset) this.scene.addGameObject(new RisingText(pos, color, text)) } }