class Player extends Entity { size = new Vector2(6,10) constructor() { super(0, 0, 'player_mob', 100, 'Wizard') this.passiveTree.addStartingNode() this.lifeProgress.showOnFull = true } onDeath(source) { window.location.reload(true) } spawnCores() { _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) _gameManager.player.inventory.storeItem(new SpellCoreItem(0, 0, null, Rarity.unique, ElementalTypes.getRandomType(), 20)) } } console.log(Player.name+' loaded...')