class TextButton extends GameObject { constructor(layerIndex, pos, size, color, textColor, text, exec) { super(pos.x, pos.y) this.layerIndex = layerIndex this.size = size this.color = color this.textColor = textColor this.text = text this.exec = exec this.setupComponents() } setupComponents() { this.addComponent(new RectangleRenderComponent(this.size, this.color)) this.setupTextComponent() this.addComponent(new ClickComponent(this.layerIndex, this.size, this.exec)) } setupTextComponent() { this.textComp = new TextRenderComponent(new Vector2(this.size.x/2,this.size.y/3), this.size.x, this.textColor, 'center') this.textComp.addTextLine(this.text) this.addComponent(this.textComp) } } console.log(TextButton.name+' loaded...')