class CharacterAttributeDisplayScene extends Scene { buttonSize = new Vector2(50,15) margin = 5 load() { this.createAttributeDisplay() this.displayAttributes() } displayAttributes() { let attributes =_gameManager.player.attributeSheet.attributes let keys = Object.keys(attributes) for(let key of keys) this.attributeDisplay.text.addTextLine(attributes[key].getModifiedValue() + ' ' + key.replace('_',' ')) } createAttributeDisplay() { let canvas = _gameManager.canvasManager.canvas let dimension = new Vector2(canvas.width, canvas.height - this.buttonSize.y) this.attributeDisplay = new TextBlock(0,0,dimension,this.margin,'white','black') this.addGUIObject(this.attributeDisplay) this.createCloseButton(dimension) } createCloseButton(dimension) { let pos = new Vector2(0, dimension.y) let size = new Vector2(dimension.x, this.buttonSize.y) let button = new TextButton(4, pos, size, 'red', 'black', 'close', () => { _gameManager.sceneManager.removeScene(this)}) this.addGUIObject(button) } }