class SceneBluePrint { static lushGreen = new SceneBluePrint(new Vector2(200,1000), 100, 0.1, true, [EnemieTypes.littleTreeSpirit,EnemieTypes.mediumTreeSpirit], EnemieTypes.bossTreeSpirit, [['Tree', 0.0001], ['Bush', 0.0001], ['Stone', 0.0001]], '#91EE7CFF') static hotRed = new SceneBluePrint(new Vector2(200,1000), 100, 0.1, true, [EnemieTypes.littleDevil,EnemieTypes.mediumDevil], EnemieTypes.bossDevil, [['Spike', 0.0005]], '#ED7B7BFF') static coolBlue = new SceneBluePrint(new Vector2(200,1000), 100, 0.1, true, [EnemieTypes.littleWaterWale,EnemieTypes.mediumWaterWale], EnemieTypes.bossWaterWale, [['WaterBubble', 0.0001],['Rock', 0.0001]], '#7BDEEDFF') static burnedGray = new SceneBluePrint(new Vector2(200,1000), 100, 0.1, true, [EnemieTypes.littleFireSpirit,EnemieTypes.mediumFireSpirit], EnemieTypes.bossFireSpirit, [['BurnedWood', 0.0005]], '#4F4F4FFF') static shockingPurple = new SceneBluePrint(new Vector2(200,1000), 100, 0.1, true, [EnemieTypes.littleLightSpirit,EnemieTypes.mediumLightSpirit], EnemieTypes.bossLightSpirit, [['Statue', 0.0005]], '#A87BEDFF') static bluePrints = [SceneBluePrint.lushGreen, SceneBluePrint.hotRed, SceneBluePrint.shockingPurple, SceneBluePrint.burnedGray, SceneBluePrint.coolBlue] constructor(size, clusterSpace, clusterDensity, spawnEnemies, enemieTypes, bossBluePrint, environmentProps, backgroundColor) { this.size = size this.clusterSpace = clusterSpace this.clusterRadius = clusterSpace/2 this.clusterDensity = clusterDensity this.spawnEnemies = spawnEnemies this.enemieTypes = enemieTypes this.bossBluePrint = bossBluePrint this.environmentProps = environmentProps this.backgroundColor = backgroundColor } static getRandom() { let index = Math.round(Math.random() * (SceneBluePrint.bluePrints.length-1)) return SceneBluePrint.bluePrints[index] } } console.log(SceneBluePrint.name + ' loaded...')