class AudioPlayer { muted = false goalAudio = new Audio('./Audio/goal.wav') collisionAudio = new Audio('./Audio/collide.wav') winAudio = new Audio('./Audio/win.wav') playGoal() { this.playAudio(this.goalAudio) } playCollision() { this.playAudio(this.collisionAudio) } playWin() { this.playAudio(this.winAudio) } playAudio(audio) { if (!this.muted) audio.play() } /*setupMuteButton() { var mute = new GameObject(84, 142) var rect = new RectangleRenderComponent( 9, 8, this.getMuteColor(), true, 1) mute.addComponent(rect) mute.addComponent(new ClickComponent( 9, 8, () => { this.muted = !this.muted rect.color = this.getMuteColor() } )) }*/ getMuteColor() { return this.muted ? 'rgba(255,255,255,0.5)' : 'rgba(255,255,255,0)' } } console.log(AudioPlayer.name+' loaded...')