_images = {} _numImages = 0 _loadedImages = 0 _imageNames = ['SpellCore','PixelAlphabet', 'ModuleSymbols', 'ModuleSymbols_Mask', 'Water_Core','Fire_Core','Earth_Core','Lightning_Core','Chaos_Core', 'Wizard', 'Enemie_littleFireSpirit', 'Enemie_mediumFireSpirit', 'Enemie_bossFireSpirit', 'Enemie_littleWaterWale', 'Enemie_mediumWaterWale', 'Enemie_bossWaterWale', 'Enemie_littleLightSpirit', 'Enemie_mediumLightSpirit', 'Enemie_bossLightSpirit', 'Rock_0', 'Rock_1', 'Rock_2', 'Statue_0', 'Statue_1', 'Statue_2', 'Statue_3', 'WaterBubble_0', 'WaterBubble_1', 'BurnedWood_0', 'BurnedWood_1', 'BurnedWood_2', 'Enemie_littleDevil', 'Enemie_mediumDevil', 'Enemie_bossDevil', 'Spike_0','Spike_1', 'Enemie_littleTreeSpirit', 'Enemie_mediumTreeSpirit', 'Enemie_bossTreeSpirit', 'Tree_0','Tree_1','Stone_0','Stone_1', 'Bush_0', 'Bush_1', 'Node_horizontal', 'Node_vertical', 'Node_leftEnd', 'Node_rightEnd', 'Node_upEnd', 'Node_downEnd', 'Node_cross', 'Node_upRight', 'Node_rightDown', 'Node_downLeft', 'Node_leftUp', 'Node_tUp', 'Node_tRight', 'Node_tDown', 'Node_tLeft', 'PassiveTreeButton', 'TitleText' ] loadAllImages() function loadAllImages() { console.log('loading images...') _numImages = _imageNames.length for(let i in _imageNames) loadImage(_imageNames[i]) } function loadImage(src) { var img = new Image() img.src = './Images/' + src + '.png' _images[src] = img img.onload = () => { _loadedImages++ console.log('('+_loadedImages+'/'+_numImages+') '+src+' loadet!') if(_loadedImages == _numImages) _gameManager.startGame() } img.onerror = () => { throw(img.src +' cant be loaded') } }