_pixelAlphabet = { 'A':[0,3], 'B':[4,3], 'C':[8,3], 'D':[12,3], 'E':[16,2], 'F':[19,2], 'G':[22,4], 'H':[27,3], 'I':[31,1], 'J':[33,3], 'K':[37,3], 'L':[41,2], 'M':[44,5], 'N':[50,4], 'O':[55,3], 'P':[59,3], 'Q':[63,4], 'R':[68,3], 'S':[72,3], 'T':[76,3], 'U':[80,3], 'V':[84,3], 'W':[88,5], 'X':[94,3], 'Y':[98,3], 'Z':[102,3], '!':[106,1], '?':[108,3], '.':[112,1] } function _drawPixelLetter(pos, letter) { let sx = _pixelAlphabet[letter][0] let sy = 0 let sWidth = _pixelAlphabet[letter][1] let sHeight = 5 _gameManager.canvasManager.canvasContext.drawImage( _images['PixelAlphabet'], sx,sy,sWidth,sHeight, pos.x,pos.y,sWidth,sHeight) return sWidth } console.log('PixelFont loaded...')