using System.Collections.Generic;
using UnityEngine;
public class GameData : MonoBehaviour {
[Header("Quiz")]
[SerializeField] private Homework homework;
[Header("TV Repair")]
[SerializeField] private TVRepair tvRepair;
private void Start() {
homework.Initialize();
tvRepair.Initialize();
}
public Homework GetQuiz() { return homework; }
public TVRepair GetTVRepair() { return tvRepair; }
}