using System;
using UnityEngine;
[CreateAssetMenu]
public class Level : ScriptableObject {
[Tooltip("Level 1 begins at index 1.")] public int levelNum;
public int tasksToComplete;
[Tooltip("In seconds")] public int timeLimit;
public float boredomDecayRate;
public int GetTasksToComplete() => tasksToComplete;
public int GetTimeLimit() => timeLimit;
public float GetBoredomDecayRate() => boredomDecayRate;
}