using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LevelButton : Button {
[Header("References")]
[SerializeField] private TMP_Text levelNumText;
private Level level;
public void Initialize(int levelNum, Level level) {
this.level = level;
levelNumText.text = levelNum + "";
}
public Level GetLevel() => level;
}