using System;
using UnityEngine;
[Serializable]
public class HomeworkAnswer {
[Header("Information")]
[SerializeField] private string answerText;
[SerializeField] private bool isCorrect;
public void Initialize() {
if (answerText.Length == 0)
Debug.LogError("HomeworkAnswer:Initialize - Answer text cannot be empty.");
}
public string GetAnswerText() { return answerText; }
public bool IsCorrect() { return isCorrect; }
}