using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class HomeworkQuestion {
[Header("Answers")]
[SerializeField] private string questionText;
[SerializeField] private HomeworkAnswer[] answers;
public void Initialize() {
// make sure all conditions are met
int correctAnswers = 0;
foreach (HomeworkAnswer answer in answers) {
answer.Initialize();
if (answer.IsCorrect())
correctAnswers++;
}
if (questionText.Length == 0)
Debug.LogError("HomeworkQuestion:Initialize - Question text cannot be empty.");
if (correctAnswers == 0)
Debug.LogError("HomeworkQuestion:Initialize - There must be a correct answer.\nQuestion: " + questionText);
}
public string GetQuestionText() { return questionText; }
public string[] GetOptions() {
string[] options = new string[answers.Length];
for (int i = 0; i < answers.Length; i++)
options[i] = answers[i].GetAnswerText();
return options;
}
public bool IsCorrect(int answerIndex) { return answers[answerIndex].IsCorrect(); }
public int GetAnswerCount() { return answers.Length; }
}