using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class TVRepairAnswer {
[Header("Information")]
[SerializeField] private string answerText;
public void Initialize() {
if (answerText.Length == 0)
Debug.LogError("TVRepairAnswer:Initialize - Answer text cannot be empty.");
}
public string GetAnswerText() { return answerText; }
}