using System;
using UnityEngine;
[Serializable]
public class TVRepairQuestion {
[Header("Information")]
[SerializeField] private string questionText;
[SerializeField] private TVRepairAnswer answer;
public void Initialize() {
answer.Initialize();
if (questionText.Length == 0)
Debug.LogError("TVRepairQuestion:Initialize - Question text cannot be empty.");
}
public string GetQuestionText() { return questionText; }
public string GetAnswerText() { return answer.GetAnswerText(); }
public bool IsCorrect(string answer) { return this.answer.GetAnswerText().Equals(answer); }
}