using UnityEngine;
public class DeathAnimationNotification : StateMachineBehaviour
{
AnimatorSupportScript m_animSupport;
public override void OnStateExit(Animator animator,
AnimatorStateInfo stateInfo, int layerIndex)
{
//Tells owner when the animation is done, so it can run its death script
if (m_animSupport == null)
{
m_animSupport = animator.GetComponent<AnimatorSupportScript>();
}
m_animSupport.r_owner.Die();
}
public override void OnStateEnter(Animator animator,
AnimatorStateInfo stateInfo, int layerIndex)
{
}
}