Hark-the-Moon-Men-Cometh / Assets / Scripts / Interfaces / IHealthSource.cs
IHealthSource.cs
Raw
using UnityEngine;

public interface IHealthSource
{
    public GameObject i_source { get; set; }
    public float i_health { get; set; }

    //called InflictHealth to be consistent with InflictDamage. May be dumb.
    public void InflictHealth(IHarmable target);
}