Hark-the-Moon-Men-Cometh / Assets / Scripts / Weapons / Projectile.cs
Projectile.cs
Raw
using UnityEngine;

[RequireComponent(typeof(Collider))]
public class Projectile : MonoBehaviour
{

    public float speed;
    public Vector3 direction;

    private void FixedUpdate()
    {
        transform.position += direction * speed * Time.deltaTime;
    }
}