[gd_scene load_steps=4 format=2] [sub_resource type="SphereShape" id=1] [sub_resource type="SphereMesh" id=2] [sub_resource type="SpatialMaterial" id=3] albedo_color = Color( 0.219608, 1, 0, 1 ) [node name="GOAL" type="Area"] [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 ) material/0 = SubResource( 3 )