extends Node onready var final_menu : = $FinalMenu onready var player : = $Player var play_time : = 0.0 func _process(delta : float) -> void: play_time += delta func _on_LEVEL_2_ALSO_level_completed(): var total_play_time = play_time player.queue_free() final_menu.initialize(total_play_time) func _on_FinalMenu_retried(): get_tree().reload_current_scene()