GDScript-Game / scenes / Game.gd
Game.gd
Raw
extends Node


onready var final_menu : = $FinalMenu
onready var player : = $Player

var play_time : = 0.0

func _process(delta : float) -> void:
	play_time += delta

func _on_LEVEL_2_ALSO_level_completed():
	var total_play_time = play_time
	player.queue_free()
	final_menu.initialize(total_play_time)


func _on_FinalMenu_retried():
	get_tree().reload_current_scene()