GDScript-Game / scenes / LEVEL 2.gd
LEVEL 2.gd
Raw
extends Spatial

signal level_completed()


func _on_GOAL_body_entered(body):
	if body is Player:
		emit_signal("level_completed")



func _on_GOAL_body_exited(body):
	if body is Player:
		emit_signal("level_completed")
		Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)