#nullable enable using CCG.Bigfoot.ScriptableObjects; namespace CCG.Bigfoot.CardScripts { /// <summary> /// This - CollectionCard_InputHandling.cs is a partial class to CollectionCard.cs to handle input callbacks. /// </summary> /// <remarks> This is architected as partial for organizational purposes. Separate out each responsibility of the card into its partial class. /// Authors: CS /// Created: 2024-01-11 /// </remarks> public sealed partial class CollectionCard { /// <summary> /// WARNING! You MUST unsubscribe from static events before resubscribing/shutdown. /// </summary> public static event System.Action<CardData>? CollectionCardClickedEvent; /// <summary> /// WARNING! You MUST unsubscribe from static events before resubscribing/shutdown. /// </summary> public static event System.Action<CardData>? CollectionCardHeldEvent; protected override void ExecuteOnPointerClickLogic() { CollectionCardClickedEvent?.Invoke(CardData!); } protected override void ExecuteOnHeldLogic() { CollectionCardHeldEvent?.Invoke(CardData!); } } }