Example-Code / Plugins / README
README
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This folder contains a code example of how I can make native plugins for use in Unity.

AudioFilterExample:
This is how you use the imported plugin in a monobehavior.

AudioFiltersNative.cpp:
This is a C++ file that contains the logic for the plugin.
To keep it simple, the plugin is an audio filter, specifically one that makes certain frequency ranges have less amplitude.
It makes sense to convert this from C# to C++ here because of the performance benefit.

AudioFiltersNative.h:
This is the header file to the corresponding C++ file.