ICT290 / res / preload / as2Models.txt
as2Models.txt
Raw
as2/Bat.obj
as2/debugCube.obj
as2/debugSphere.obj
as2/devScreen.obj
as2/Door.obj
as2/Dragon.obj
as2/exitScreen.obj
as2/Floor_Barrel.obj
as2/Floor_Barrel2.obj
as2/Floor_Barrel3.obj
as2/Floor_BarrelCandle.obj
as2/Floor_Bones.obj
as2/Floor_Bookcase.obj
as2/Floor_Candle.obj
as2/Floor_Cart.obj
as2/Floor_Chest.obj
as2/Floor_Crate.obj
as2/Floor_Crate2.obj
as2/Floor_Crate3.obj
as2/Floor_Crate4.obj
as2/Floor_CrateNew.obj
as2/Floor_CrateTilt.obj
as2/Floor_Modular.obj
as2/Floor_PillarMoney.obj
as2/Floor_PillarSkull.obj
as2/Floor_PillarVase.obj
as2/Floor_StatueFox.obj
as2/Floor_StatueHorse.obj
as2/Floor_StatueStag.obj
as2/Floor_Table.obj
as2/Floor_Table2.obj
as2/redCube.obj
as2/robe.obj
as2/shadow.obj
as2/snow.obj
as2/spaceSkybox.obj
as2/Square.obj
as2/Trapdoor.obj
as2/Trapdoor_open.obj
as2/Trapdoor_portal.obj
as2/Wall_Banner.obj
as2/Wall_Banner2.obj
as2/Wall_Banner3.obj
as2/Wall_Banner4.obj
as2/Wall_Cobweb.obj
as2/Wall_Flag.obj
as2/Wall_Flag2.obj
as2/Wall_Modular.obj
as2/Wall_Sword.obj
as2/Wall_Sword2.obj
as2/Wall_Torch.obj
as2/Wasp.obj