#include "gtest/gtest.h" // source files are accessible like this #include <glIncludes.h> #include <ShaysWorld/main.h> #include <exception> #include <iostream> // first - test suite (like the overall component of the program you're testing) // second - test name (like the specific test being done TEST(ShaysWorldExampleTest, TestDeleteImageFromMemory) { // you can call functions from source like normal // ShaysWorld::DeleteImageFromMemory(nullptr); // use GTest assertons // if they fail, you get nice verbose info about what failed and why // eg. ASSERT_EQ failed, 1 != 2 // eg. ASSERT_TRUE failed, got false // ASSERT_EQ and NO_THROW are most verbose, so try to use them before TRUE // and FALSE, makes debugging easier later on Better to over-test than // under-test, gives better output and makes it easier to find the specific // issue with code ASSERT_ANY_THROW(throw std::runtime_error("This was expected")); ASSERT_TRUE(true); ASSERT_FALSE(false); ASSERT_EQ(0.5f, 1.0f / 2.0f); ASSERT_NO_THROW(std::cout << "yo\n"); }