set(SOURCES ${SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/engine.cpp ${CMAKE_CURRENT_SOURCE_DIR}/engine.h ${CMAKE_CURRENT_SOURCE_DIR}/stateManager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/stateManager.h ${CMAKE_CURRENT_SOURCE_DIR}/modelManager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/modelManager.h ${CMAKE_CURRENT_SOURCE_DIR}/object.cpp ${CMAKE_CURRENT_SOURCE_DIR}/object.h ${CMAKE_CURRENT_SOURCE_DIR}/textureManager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/textureManager.h ${CMAKE_CURRENT_SOURCE_DIR}/BMP.cpp ${CMAKE_CURRENT_SOURCE_DIR}/BMP.h ${CMAKE_CURRENT_SOURCE_DIR}/camera.cpp ${CMAKE_CURRENT_SOURCE_DIR}/camera.h ${CMAKE_CURRENT_SOURCE_DIR}/resources.h ${CMAKE_CURRENT_SOURCE_DIR}/audio.cpp ${CMAKE_CURRENT_SOURCE_DIR}/audio.h ${CMAKE_CURRENT_SOURCE_DIR}/light.cpp ${CMAKE_CURRENT_SOURCE_DIR}/light.h ${CMAKE_CURRENT_SOURCE_DIR}/skybox.cpp ${CMAKE_CURRENT_SOURCE_DIR}/skybox.h ${CMAKE_CURRENT_SOURCE_DIR}/UI.cpp ${CMAKE_CURRENT_SOURCE_DIR}/UI.h PARENT_SCOPE)