// // Created by Micha on 20/09/2021. // #pragma once #include //#include "GameWorld.h" #include #include #include "Projectile.h" class Projectile; class Vehicle; // class GameWorld; class TestProjectile : public Projectile { public: // TestProjectile() = default; void update(float deltaTime) override; TestProjectile(Vehicle* shooter, glm::vec2 target); ~TestProjectile() override = default; void testForImpact(); private: };