add_subdirectory(Attacks) add_subdirectory(Utils) add_subdirectory(EntityBrain) add_subdirectory(Messaging) add_subdirectory(Goals) set(SOURCES ${SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/AITest.cpp ${CMAKE_CURRENT_SOURCE_DIR}/AITest.h ${CMAKE_CURRENT_SOURCE_DIR}/BasicEntity.cpp ${CMAKE_CURRENT_SOURCE_DIR}/BasicEntity.h ${CMAKE_CURRENT_SOURCE_DIR}/GameWorld.cpp ${CMAKE_CURRENT_SOURCE_DIR}/GameWorld.h ${CMAKE_CURRENT_SOURCE_DIR}/MovingEntity.cpp ${CMAKE_CURRENT_SOURCE_DIR}/MovingEntity.h ${CMAKE_CURRENT_SOURCE_DIR}/SteeringBehaviours.cpp ${CMAKE_CURRENT_SOURCE_DIR}/SteeringBehaviours.h ${CMAKE_CURRENT_SOURCE_DIR}/Vehicle.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Vehicle.h ${CMAKE_CURRENT_SOURCE_DIR}/WallType.cpp ${CMAKE_CURRENT_SOURCE_DIR}/WallType.h ${CMAKE_CURRENT_SOURCE_DIR}/ArcanistLevel.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ArcanistLevel.h PARENT_SCOPE)