#include "GoalDodgeSideToSide.h" #include "../GameWorld.h" #include "../SteeringBehaviours.h" #include "../Vehicle.h" #include "GoalSeekToPosition.h" #include "../Messaging/ArcanistMessaging.h" #include "../Messaging/Telegram.h" //#include "debug/DebugConsole.h" //#include "misc/cgdi.H" /* GoalDodgeSideToSide::GoalDodgeSideToSide(Vehicle* Bot):Goal(Bot, goal_strafe){ m_Clockwise = rand() % 2; //m_Clockwise(RandBool()) }*/ //------------------------------- Activate ------------------------------------ //----------------------------------------------------------------------------- void GoalDodgeSideToSide::Activate() { m_Status = active; markOwnerWithGoal(); m_Owner->getSteering()->SeekOn(); if (m_Clockwise) { if (m_Owner->canStepRight(m_StrafeTarget)) { m_Owner->getSteering()->setTarget(m_StrafeTarget); // std::cout << "Bot " << m_Owner->getID() << " step right to " << // m_StrafeTarget.x << " " << m_StrafeTarget.y << std::endl; } else { // debug_con << "changing" << ""; m_Clockwise = !m_Clockwise; m_Status = inactive; } } else { if (m_Owner->canStepLeft(m_StrafeTarget)) { m_Owner->getSteering()->setTarget(m_StrafeTarget); // std::cout << "Bot " << m_Owner->getID() << " step left to " << // m_StrafeTarget.x << " " << m_StrafeTarget.y << std::endl; } else { // debug_con << "changing" << ""; m_Clockwise = !m_Clockwise; m_Status = inactive; } } } //-------------------------- Process ------------------------------------------ //----------------------------------------------------------------------------- int GoalDodgeSideToSide::Process() { // if status is inactive, call Activate() activateIfInactive(); // if target goes out of view terminate if (!m_Owner->getTargetSys()->isTargetWithinFOV()) { m_Status = completed; } // else if bot reaches the target position set status to inactive so the // goal is reactivated on the next update-step else if (m_Owner->isAtPosition(m_StrafeTarget)) { m_Status = inactive; } return m_Status; } //---------------------------- Terminate -------------------------------------- //----------------------------------------------------------------------------- void GoalDodgeSideToSide::Terminate() { m_Owner->getSteering()->SeekOff(); }