#pragma once //----------------------------------------------------------------------------- // // Name: GoalHuntTarget.h // // Author: Mat Buckland (www.ai-junkie.com) // // Desc: Causes a bot to search for its current target. Exits when target // is in view //----------------------------------------------------------------------------- #include "../Vehicle.h" #include "ArcanistGoalTypes.h" #include "GoalComposite.h" class GoalHuntTarget : public GoalComposite { private: // this value is set to true if the last visible position of the target // bot has been searched without success bool m_bLVPTried; public: explicit GoalHuntTarget(Vehicle* Bot) : GoalComposite(Bot, goal_hunt_target), m_bLVPTried(false) {} // the usual suspects void Activate() override; int Process() override; void Terminate() override {} void markOwnerWithGoal() override { m_Owner->m_Goal = m_Type; } // void Render(); };