#pragma once #include "../../engine/camera.h" #include "../../engine/object.h" class Player { public: void update(Object& playerObject, Camera_& topDownCamera, float deltaTime); void moveUp(); void moveDown(); void moveLeft(); void moveRight(); void setMoveSpeed(float incMoveSpeed); float getMoveSpeed() const; void setZoom(float newZoom); float getZoom() const; private: struct Direction { bool up = false; bool down = false; bool left = false; bool right = false; }; Direction currentDirection; float speed = 5.f; float zoom = 5.f; float targetZoom = 5.f; };