#pragma once #include #include "../../engine/UI.h" #include "../../engine/resources.h" #include "../../engine/stateManager.h" #include "../theArchanist/map/gameMap.h" /** * Struct to represent the sounds used in the menu */ struct devSounds { Sound click{"buttonClick.ogg", false, 60}; Sound storm{"storm.ogg", true, 30}; }; /** * @class devScreen * @brief Just a small state to show our team name before we get into the fun * * @author Chase Percy * */ class devScreen { public: static std::shared_ptr init(Resources& engineResources); static void destroy(); static void pause(bool option); static void handleEvents(SDL_Event& event); static void update(float deltaTime); static void draw(); static void setCamera(); static void createSnow(); static void updateSnow(float deltaTime); private: static std::shared_ptr m_thisState; /// This state static float m_timer; /// the timer until the transition to menu static devSounds m_sounds; /// the sounds to be used in the dev screen static std::vector m_snowDirections; };