#pragma once namespace ARCH_GAME_OVER { /** * Name space to represent ImGui frame specific data such as widgets and * window settings. */ namespace FRAME { void victory(); void defeat(); int windowSettings(); } // namespace FRAME extern bool mainMenu; void drawGameOver(float time, int level, int maxLevels, int difficulty, int enemiesKilled, bool victory, int seed); } // namespace ARCH_GAME_OVER