#pragma once namespace ARCH_HUD { /** * Name space to represent ImGui frame specific data such as widgets and * window settings. */ namespace FRAME { void hud(float time, int level, int maxLevel, int difficulty, int enemies); void status(float health, float mana); void trapDoorOpened(); int windowSettings(); } // namespace FRAME void drawHud(float time, float health, float mana, int level, int maxLevels, int difficulty, int enemies); void drawTrapdoorMsg(); } // namespace ARCH_HUD