// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_ #define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_ #include <stdint.h> #include <vector> #include "leveldb/slice.h" namespace leveldb { struct Options; class BlockBuilder { public: explicit BlockBuilder(const Options* options); BlockBuilder(const BlockBuilder&) = delete; BlockBuilder& operator=(const BlockBuilder&) = delete; // Reset the contents as if the BlockBuilder was just constructed. void Reset(); // REQUIRES: Finish() has not been called since the last call to Reset(). // REQUIRES: key is larger than any previously added key void Add(const Slice& key, const Slice& value); // Finish building the block and return a slice that refers to the // block contents. The returned slice will remain valid for the // lifetime of this builder or until Reset() is called. Slice Finish(); // Returns an estimate of the current (uncompressed) size of the block // we are building. size_t CurrentSizeEstimate() const; // Return true iff no entries have been added since the last Reset() bool empty() const { return buffer_.empty(); } private: const Options* options_; std::string buffer_; // Destination buffer std::vector<uint32_t> restarts_; // Restart points int counter_; // Number of entries emitted since restart bool finished_; // Has Finish() been called? std::string last_key_; }; } // namespace leveldb #endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_