// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_TABLE_FORMAT_H_ #define STORAGE_LEVELDB_TABLE_FORMAT_H_ #include <stdint.h> #include <string> #include "leveldb/slice.h" #include "leveldb/status.h" #include "leveldb/table_builder.h" namespace leveldb { class Block; class RandomAccessFile; struct ReadOptions; // BlockHandle is a pointer to the extent of a file that stores a data // block or a meta block. class BlockHandle { public: // Maximum encoding length of a BlockHandle enum { kMaxEncodedLength = 10 + 10 }; BlockHandle(); // The offset of the block in the file. uint64_t offset() const { return offset_; } void set_offset(uint64_t offset) { offset_ = offset; } // The size of the stored block uint64_t size() const { return size_; } void set_size(uint64_t size) { size_ = size; } void EncodeTo(std::string* dst) const; Status DecodeFrom(Slice* input); private: uint64_t offset_; uint64_t size_; }; // Footer encapsulates the fixed information stored at the tail // end of every table file. class Footer { public: // Encoded length of a Footer. Note that the serialization of a // Footer will always occupy exactly this many bytes. It consists // of two block handles and a magic number. enum { kEncodedLength = 2 * BlockHandle::kMaxEncodedLength + 8 }; Footer() {} // The block handle for the metaindex block of the table const BlockHandle& metaindex_handle() const { return metaindex_handle_; } void set_metaindex_handle(const BlockHandle& h) { metaindex_handle_ = h; } // The block handle for the index block of the table const BlockHandle& index_handle() const { return index_handle_; } void set_index_handle(const BlockHandle& h) { index_handle_ = h; } void EncodeTo(std::string* dst) const; Status DecodeFrom(Slice* input); private: BlockHandle metaindex_handle_; BlockHandle index_handle_; }; // kTableMagicNumber was picked by running // echo http://code.google.com/p/leveldb/ | sha1sum // and taking the leading 64 bits. static const uint64_t kTableMagicNumber = 0xdb4775248b80fb57ull; // 1-byte type + 32-bit crc static const size_t kBlockTrailerSize = 5; struct BlockContents { Slice data; // Actual contents of data bool cachable; // True iff data can be cached bool heap_allocated; // True iff caller should delete[] data.data() }; // Read the block identified by "handle" from "file". On failure // return non-OK. On success fill *result and return OK. Status ReadBlock(RandomAccessFile* file, const ReadOptions& options, const BlockHandle& handle, BlockContents* result); // Implementation details follow. Clients should ignore, inline BlockHandle::BlockHandle() : offset_(~static_cast<uint64_t>(0)), size_(~static_cast<uint64_t>(0)) {} } // namespace leveldb #endif // STORAGE_LEVELDB_TABLE_FORMAT_H_