// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_UTIL_ARENA_H_ #define STORAGE_LEVELDB_UTIL_ARENA_H_ #include <atomic> #include <cassert> #include <cstddef> #include <cstdint> #include <vector> namespace leveldb { class Arena { public: Arena(); Arena(const Arena&) = delete; Arena& operator=(const Arena&) = delete; ~Arena(); // Return a pointer to a newly allocated memory block of "bytes" bytes. char* Allocate(size_t bytes); // Allocate memory with the normal alignment guarantees provided by malloc. char* AllocateAligned(size_t bytes); // Returns an estimate of the total memory usage of data allocated // by the arena. size_t MemoryUsage() const { return memory_usage_.load(std::memory_order_relaxed); } private: char* AllocateFallback(size_t bytes); char* AllocateNewBlock(size_t block_bytes); // Allocation state char* alloc_ptr_; size_t alloc_bytes_remaining_; // Array of new[] allocated memory blocks std::vector<char*> blocks_; // Total memory usage of the arena. // // TODO(costan): This member is accessed via atomics, but the others are // accessed without any locking. Is this OK? std::atomic<size_t> memory_usage_; }; inline char* Arena::Allocate(size_t bytes) { // The semantics of what to return are a bit messy if we allow // 0-byte allocations, so we disallow them here (we don't need // them for our internal use). assert(bytes > 0); if (bytes <= alloc_bytes_remaining_) { char* result = alloc_ptr_; alloc_ptr_ += bytes; alloc_bytes_remaining_ -= bytes; return result; } return AllocateFallback(bytes); } } // namespace leveldb #endif // STORAGE_LEVELDB_UTIL_ARENA_H_