eye-therapy-2 / Assets / Graphics / Models / Builder / Park / Materials / grass.mat
grass.mat
Raw
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: grass
  m_Shader: {fileID: -6465566751694194690, guid: 672ab077ffe5e1742bd6c0fcbd832f47,
    type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - Texture2D_4716518A:
        m_Texture: {fileID: 2800000, guid: 162cbdc49e74ea449b8ee8337eb1c2e2, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BaseMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - Vector1_763B8BAE: 0.2
    - _AlphaClip: 0
    - _AlphaLeftEye: 1
    - _AlphaRightEye: 1
    - _Blend: 0
    - _BumpScale: 1
    - _Cull: 2
    - _Cutoff: 0.5
    - _DstBlend: 0
    - _EnvironmentReflections: 1
    - _GlossMapScale: 0
    - _Glossiness: 0
    - _GlossyReflections: 0
    - _HighlightOn: 0
    - _Metallic: 0
    - _OcclusionStrength: 1
    - _QueueOffset: 0
    - _ReceiveShadows: 1
    - _Smoothness: 0.5
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _Surface: 0
    - _WorkflowMode: 1
    - _ZWrite: 1
    m_Colors:
    - Color_4E763D26: {r: 0.7374076, g: 1.508954, b: 1.741101, a: 0.572549}
    - Vector2_8DC54E24: {r: 0, g: 0.2, b: 0, a: 0}
    - _BaseColor: {r: 0, g: 0.4798407, b: 0.031708647, a: 1}
    - _Color: {r: 0, g: 0.4798407, b: 0.031708647, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _Offset: {r: 0, g: 0, b: 0, a: 0}
    - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
    - _Tiling: {r: 1, g: 1, b: 0, a: 0}
--- !u!114 &5930373680402861693
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1