eye-therapy-2 / Assets / Scripts / Builder / Building Console / LRLever.cs
LRLever.cs
Raw
using UnityEngine;

public class LRLever : LeverSmooth, IListener
{
    [Space]
    [SerializeField] private BuildingManagerAlt buildingManager = null;

    protected override void ProcessLever()
    {
        base.ProcessLever();
        buildingManager.MoveDir = new Vector3(value, 0, 0);
    }

    public void LRExit()
    {
        buildingManager.MoveDir = Vector3.zero;
    }
}