using System.Collections; using System.Collections.Generic; using UnityEngine; public class RowLever : LeverTwoWayAction { [Space] [SerializeField] private BuildingManagerAlt buildingManager = null; protected override void NegativeAction() { buildingManager.ChangeBuildingRow(false ^ invertDirections); } protected override void PositiveAction() { buildingManager.ChangeBuildingRow(true ^ invertDirections); } }