eye-therapy-2 / Assets / Scripts / Interactables / CameraFollow.cs
CameraFollow.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraFollow : MonoBehaviour
{
    Transform cam;

    void Start()
    {
        cam = Camera.main.transform;
    }

    void Update()
    {
        transform.position = cam.position;
        transform.localRotation = Quaternion.Euler(0, cam.localRotation.eulerAngles.y, 0);
    }
}