using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; public class XRTwoHandGrabInteractable : XRGrabInteractable { public override bool IsSelectableBy(XRBaseInteractor interactor) { bool isGrabbed = selectingInteractor && !interactor.Equals(selectingInteractor); return base.IsSelectableBy(interactor) && isGrabbed; } }