using UnityEngine; public class Vector3RangeAttribute : PropertyAttribute { public readonly float xMin, xMax, yMin, yMax, zMin, zMax; public readonly bool bClamp; public Vector3RangeAttribute(float xMin, float xMax, float yMin, float yMax, float zMin, float zMax, bool bClamp) { this.xMin = xMin; this.xMax = xMax; this.yMin = yMin; this.yMax = yMax; this.zMin = zMin; this.zMax = zMax; this.bClamp = bClamp; } }