using UnityEngine; public class VectorRangeAttribute : PropertyAttribute { public readonly float fMinX, fMaxX, fMinY, fMaxY; public readonly bool bClamp; public VectorRangeAttribute(float fMinX, float fMaxX, float fMinY, float fMaxY, bool bClamp) { this.fMinX = fMinX; this.fMaxX = fMaxX; this.fMinY = fMinY; this.fMaxY = fMaxY; this.bClamp = bClamp; } }