using System; using System.IO; using UnityEngine; public class DataCollector : MonoBehaviour { public EyeSimulation eyes; public CameraEyeRotator cam; private const string FILE_PATH = "/Results/Main.csv"; private StreamWriter file; private void Awake() { file = new StreamWriter(Application.dataPath + FILE_PATH, false); file.WriteLine( $"time;eyeLX;eyeLY;eyeRX;eyeRY;camLX;camLY;camRX;camRY"); } private void Update() { if (Time.time <= 60) { try { Vector4 eyeData = eyes.EyeData; Vector4 camData = cam.CamData; file.WriteLine( $"{Time.time};{eyeData.x};{eyeData.y};{eyeData.z};{eyeData.w};{camData.y};{camData.x};{camData.w};{-camData.z}"); } catch (Exception e) { Debug.LogError(e); throw; } } else Destroy(this); } private void OnDestroy() { file.Close(); } }