using UnityEngine; public class MenuUI : MonoBehaviour { [SerializeField] private CanvasGroup xrCanvasGroup = null; private void Awake() { Cursor.lockState = CursorLockMode.None; } public void LoadFireman() { PrepareForLoading(); LevelLoader.Instance.LoadLevel("Fireman"); } public void LoadBuilder() { PrepareForLoading(); LevelLoader.Instance.LoadLevel("BuilderALT"); } public void ExitGame() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } private void PrepareForLoading() { xrCanvasGroup.interactable = false; } }